Clockwords: Prelude

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Clockwords: Prelude Instructions

Keyboard to type out letters, Enter to submit. Mouse to select options. Optional: Mouse to control cannon to fire, 2nd person required.

Clockwords: Prelude Walkthrough

Clockwords: Prelude sets up the stage for the game's series. The title is a play on clockwork, which is relegating on how the game goes round and round; sort of.

Clockwords: Prelude is a word game where you must type out words to defeat anarchist mechanical spider bugs.

If you do not have a particularly good vocabulary in your head, it would be very wise to have a friend sit by and suggest words, or have a dictionary. Clever Internet users can use an anagram.

Clockwords has an interesting way to promoting you to use specified letters in your chosen words. Simply, they do more damage. At the start of each level, you start with one chamber with a letter. Once that letter is used, another chamber unlocks, and shuffles the unlocked chambers. Now, you must use the two letters in the two chambers in any combination you wish. This repeats (i.e three chambers, have to use all three letters). If you do not use all of the letters or none, no new chambers will be unlocked, but the ones you currently have will have their letters shuffled around.

The word bank is from, so if you cannot find it on there, it's not valid. No luddites, Inuits, or inukshuk. Strangely, some proper nouns can be used like Glen and Rick. Regardless, if it's a proper noun, (i.e name of a person) it most likely won't work. It means for you to not be obscure, sadly.

In this game, obviously, you cannot pause. That would allow for some cheating. So start each level with enough time to finish it, at least two minutes.

A useful strategy if you need some rapid spider control is using an S variant of the word you had previously used. For instance, toddler, and then typing quickly toddlers. This also applies to past tense, future tense, and present tenses of the word. -ING endings also apply. For instance, walk, walked, walking, and walks are all valid.

It would be wise to know that you can actually use the Canadian version of words. Take color and colour. It is valid to use both, and you can further use coloring and colouring, along with colours, and colors.

Lastly, you can increase the power of the words you use through a boiler scheme. It actually balances quite well, so remember to keep a good mix of letters; the more powerful ones will always do more damage (such as Z and X), but are harder to use casually. Clockwords does not teach you new words, but challenges you to make use of what you already know, and to retain the correct spelling.